Research List

Presented here are the various documents, writings, and web sites that will be cited from for this thesis. This list will continue to grow as I venture forth with the development of the actual writing. I have divided up the research sections into common terms and grouped links together that most closely relate to their section as associated with the outline. A brief summary of the writing will accompany the site link and the MLA source formatting. As development and research continues I will add to the sections by placing links at the bottom of the section with a notation of the "add date" in the margin to the left.

I. Define/Compare Game play and gamification

⩺   Pearson Research & Innovation Network
Quick article on the major differences between educational games and gamification. Excellent resource with a variety of related links within the article.
View Resource

Kristen DiCerbo, Pearson Research & Innovation Network. April 14, 2014. Web. October 22, 2014. 


⩺   Play as you learn: gamification as a technique for motivating learners
Research paper devoted to how motivation and gamification are linked.
Direct PDF Link

GLOVER, Ian (2013) Play as you learn: gamification as a technique for motivating learners. In: Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2013. AACE , Chesapeake, VA, 1999-2008. ISBN 9781939797032


II. Game play / gamification within a classroom

⩺   Analysis of gamification in Education
In depth technical paper with many viable findings on the use of gamification within the classroom. Andrew Stott and Carman Neustaedter, students from the School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada; their Abstract and analysis of the use of gaming in the classroom citing three case studies.

  Direct PDF link
Stott, Andrew, and Carman Neustaedter. "Analysis of Gamification in Education." Analysis of Gamification in Education. School of Interactive Arts and Technology, Simon Fraser University, Apr. 22 2013. Web. July 12 2014.


⩺   Literary review of games in education
A joint report that reviews the evidence behind the theory that digital games in education are built on sound learning principles, provide more engagement for the learner, provide personalized learning opportunities, teach 21st century skills, and provide an environment for authentic and relevant assessment.
View Resource   Direct PDF link

Katie Larsen McClarty, Aline Orr, Peter M. Frey, Robert P. Dolan, Victoria Vassileva, Aaron McVay. Pearson Research & Innovation Network. June, 2012. Web. October 16, 2014. 


⩺   The Art and Science of Teaching / Using Games to Enhance Student Achievement
Brief and straight forward article about adopting game play techniques, but I found the list of elements to "get the most out of games" beneficial. I see this being helpful moving forward.
View Resource

Robert J. Marzano. Educational Leadership. February 2010 | Volume 67 | Number 5 | Pages 71-72. Magazine. October 19, 2014. 


⩺   Gamification in the Classroom: The Right or Wrong Way to Motivate Students?
An excellent article from the National Education Association on Gamification and if it is really the "golden ticket". This is an excellent review of some of the cons of gamification an forced me to reflect on how I could make gamification, and rewards, better.
View Resource

Tim Walker. National Education Association. June, 2014. Web. October 16, 2014. 



III. Effective educational game play

⩺   Games + Learning + Society
Innovative initiative, complete with it's own conference, the learning society works with GLS Studios to incorporate games and gaming into an educational setting.
View Resource

"Games Learning Society." Games Learning Society. Jan. 1 2013. Web. Aug. 23 2014.


⩺   The Gamification of Learning and Instruction
In depth and current book on the gamification of learning by a professor of Instructional Technology at Bloomsburg University. Spanning decades of game play examples, Kapp delivers an indepth look at how to best utilize games within a learnign environment.

Kapp, Karl M. The Gamification of Learning and Instruction. San Fransisco: Wiley, 2013. Print.

⩺   Technology and Interactive Media as Tools in Early Childhood Programs
This was a very informative joint position statement of the National Association for the Education of Young Children and the Fred Rogers Center for Early Learning and Children’s Media at Saint Vincent College. It explained in detail some of the pros and cons of utilizing digital media within a classroom setting.
View Resource  Direct PDF Link

"Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8." Position Statement - Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from Birth through Age 8. National Association for the Education of Young Children, Mar. 6 2012. Web. Aug. 23 2014.



IV. Elements of an effective Reward Systems.

⩺   4 ways to gamify learning in your classroom
An overview of some of the ways to add gamification to a classroom. Useful in building ideas for the rewards system in this thesis. I may build upon the ideas here to make them less "simplified" and expand on them as needed.
View Resource

"4 ways to gamify learning in your classroom" Top hat. July 15, 2013. Web. Oct. 7, 2014


⩺   Dan Pink: The puzzle of motivation
A excellent presentation reviewing how the use of reward motivation doesn't necessarily work and the major differences between intrinsic and extrinsic motivation. Viewing this helped me shape an idea of what is trully important as a motivation device within the rewards offered, and how or when they are offered. Autonomy, Mastery, Purpose
View "TED Talk" video

Dan Pink. "The puzzle of motivation" TEDGlobal 2009 . June, 2009. Lecture. 


⩺   Classroom Reward System
This repository of "Pinterest" pins is the collection of Leisha Shigenaga, a self proclaimed "first-year teacher pining ideas for her classroom". The ideas of rewards are very similar across the different pins, but there are a few gems worth looking into as to how they would assist within this game.
View Resource

Leisha Shigenaga. Pinterest. Classroom Reward System. Web. Oct. 15, 2014


⩺   Andrew Rollings and Earnest Adams on Game Design
Trusted game design book which talks about game design in depth. The core use of this book for this thesis will be in the subject of game play, game balance as reviewed within chapters 7 and 8.

Rollings, Andrew, and Earnest Adams. Andrew Rollings and Earnest Adams on Game Design. Berkley: New Riders, 2003. Print.


VI. Case Study – Examples

⩺   Classcraft Official web site.
Classcraft is an example of game-play and gamification in action. This site is an excellent resource to sample, first hand, a teacher's side of a gamified cirriculum. Student play in a fantasy world earning opportunities within a single class.
View Resource

"Why Gamification?" Classcraft. June 1, 2014. Web. Aug. 23, 2014


⩺   Taking Lumosity to Classrooms Worldwide.
Infographic on study and research on the use of Luminosity educational games and the effect on the brain in grammar school children.
View Resource  Direct PDF Link

"Taking Lumosity to Classrooms Worldwide." Completed Research Behind Lumosity. Lumos Labs - Http://www.lumosity.com, 15 Nov. 2012. Web. 23 Aug. 2014.


⩺   A study of Lumosity in the classroom setting
More research on the effects and use of games in children within a classroom setting.
View Resource  Direct PDF Link

"A study of Lumosity in the classroom setting" Completed Research Behind Lumosity. Lumos Labs - http://www.lumosity.com, 13 March. 2013. Web. 23 Aug. 2014. 


⩺   Kingdom of Diddorol
Language Arts Instructor Larry Graykin, from Barrinton Middle school in Barrinton, NH, created this interesting site for the gamification of his middle school classroom. I have reached out to him, as he is local to me, for a possible interview to review his pros and cons and how he would alter his game if he could.
View Resource

Larry Graykin, "Kingdom of Diddorol". Sept 1, 2014. Web. Oct. 23, 2014



Additional helpful resources

⩺   The National Institute for Play
Website for the The National Institute for Play. The organization "unlocks the human potential through play in all stages of life using science to discover all that play has to teach us about transforming our world."
View Resource

"National Institute for Play." National Institute for Play. Web. Aug. 23 2014.


⩺   Play is more than Fun - Stuart Brown
Thought provoking video with the National Institute for Play Founder, Stuart Brown, discussing Play and it's effects on our brains, how we learn, and within our society.
View "TED Talk" Video

Brown, Stuart. "Play is more than Fun." Serious Play 2008. 1 May 2008. Lecture.


⩺   Tales of Creativity and Play - Tim Brown
Video with Tim Brown, on Play and it's effects on learning.
View "TED Talk" Video

Brown, Tim. "Tales of Creativity and Play" Serious Play 2008. 1 May 2008. Lecture.


⩺   Gamifying My Class - Blog
Michele Alvarez has put together this fantastic blog following her pathway through gamification and how she implemented it in her classroom. A wealth of knowledge and information has been found in this web site.
View Resource

Michele Alvarez. Gamifying My Class. Jan 31, 2013. Web. Oct. 7, 2014


⩺   Mr. Gonzalez's Classroom
Alfonso Gonzalez (aka EducatorAl) is a National Board Certified Teacher who has dedicated a section of his blog about teaching to the study of gamification. The articles and blog entries here have helped provide insight as to what another teacher is currently doing.
View Resource

Alfonso Gonzalez. "Mr. Gonzalez's Classroom" June 11, 2012. Web. Oct. 18, 2014