Injecting games, gameplay, and their REWARDS into a traditional classroom setting

With the prevalence of digital media and immersive digital experiences in our 21st century society, the view of games for educational use has experienced a paradigm shift.

This thesis explores the specifics of introducing an extensive gameplay system into a classroom with both digital and analog components. A concentrated focus will be placed upon developing a reward system that is a catalyst for encouraging student involvement, commitment to their activities, and absorption of the teachings offered.

Passive media has been associated with a variety of harmful topics such as obesity, violence, lethargy and disassociation. Recent studies even suggest a possible increase in learning disabilities to those exposed to passive media under the age of three(1). However, interactive media has gained a lot of positive reviews in its effectiveness when used in an educational environment. Evidence shows that when students used a name-brand training game, their Brain Performance Test improved more than students within a control group.(2)

This thesis will expand upon the current use of games within a classroom setting, and move well beyond the "single sessions" offered to students to pass time or review subject matter. The intent of this project is to have students "in game" at all times. Every activity and experience within the classroom shall have a reward/score/achievement component associated with it. When these rewards and achievements are considered enticing enough to earn, they become incentive to succeed. Goals become attained and learning becomes fun.

Chad Fillion

Chad and Gracen in 2013.Skilled as a designer and an interface developer, Chad has been working on developing design solutions and interfaces for over 20 years.

He holds an AA and a BA in Digital Media from UAT in Tempe, AZ, and is an MFA candidate in Interface Design and Game Development from SCAD. With over 8 years of experience as a faculty member at 5 different schools throughout New England, he has taught over 1000 hours at the higher education level. In his current position he is an educator at a combined high School/middle school in Littleton, NH. He teaches a variety of digital media and technology classes to students grades 7-12.

Chad is a father to 4 children; Madison, Keigan, Gracen and Autumn. He and his wife Jessica live with their children in the White Mountains of Northern NH.

Thesis See more...

Rewards, achievement systems and game play scenarios increase student involvement within their classroom. This increase in participation leads to a more robust and more effective learning environment.

Prototype See more...

The BETA that is currently being tested by students in the classroom is available here. This page shows the leaders of each class, sorted by different parameters (rank, badges, attendance). Other areas of this site allows users to log into their profile to purchase rewards. The gamification "skin" is merely a layer on top of a current classroom curriculum to assist with engagement and rewarding students for their hard work.

Research See more...

A variety of resources have been used to gather information for this project. Video, text books, journals, interviews, test data and case studies are all included here. This cultured list presents the research findings and how they have assisted this paper, and information on additional information on the author.

Chad Fillion

Chad and Gracen in 2013Skilled as a designer and an interface developer, Chad has been working on developing design solutions and interfaces for over 20 years.

He holds an AA and a BA in Digital Media from UAT in Tempe, AZ, and is an MFA candidate in Interface Design and Game Development from SCAD. With over 8 years of experience as a faculty member at 5 different schools throughout New England, he has taught over 1000 hours at the higher education level. In his current position he is an educator at a combined high School/middle school in Littleton, NH. He teaches a variety of digital media and technology classes to students grades 7-12.

Chad is a father to 4 children; Madison, Keigan, Gracen and Autumn. He and his wife Jessica live with their children in the White Mountains of Northern NH.

(1) David Wilkinson, Fearcourse.com, Anxiety & Fear Experts | The Fear Course. May 7, 2014,  Web. October 15, 2014. http://www.fearcourse.com/EasyBlog/children-s-emotional-problems-associated-with-tv-video-and-other-media.html
			
(2) "A study of Lumosity in the classroom setting" Completed Research Behind Lumosity. Lumos Labs - http://www.lumosity.com, 13 March. 2013. Web. 23 Aug. 2014. http://cdn-hcp.lumosity.com/uploads/completed_research_post/original_paper_file/3/Ng-2012-ESCoNS.pdf